13 research outputs found

    Long range facial image acquisition and quality

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    Abstract This chapter introduces issues in long range facial image acquisition and measures for image quality and their usage. Section 1, on image acquisition for face recognition discusses issues in lighting, sensor, lens, blur issues, which impact short-range biometrics, but are more pronounced in long-range biometrics. Section 2 introduces the design of controlled experiments for long range face, and why they are needed. Section 3 introduces some of the weather and atmospheric effects that occur for long-range imaging, with numerous of examples. Section 4 addresses measurements of “system quality”, including image-quality measures and their use in prediction of face recognition algorithm. That section introduces the concept of failure prediction and techniques for analyzing different “quality ” measures. The section ends with a discussion of post-recognition ”failure prediction ” and its potential role as a feedback mechanism in acquisition. Each section includes a collection of open-ended questions to challenge the reader to think about the concepts more deeply. For some of the questions we answer them after they are introduced; others are left as an exercise for the reader. 1 Image Acquisition Before any recognition can even be attempted, they system must acquire an image of the subject with sufficient quality and resolution to detect and recognize the face. The issues examined in this section are the sensor-issues in lighting, image/sensor resolution issues, the field-of view, the depth of field, and effects of motion blur

    Face Recognition Using TOF, LBP and SVM in Thermal Infrared Images

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    Spectral edge image fusion: theory and applications

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    NoThis paper describes a novel approach to the fusion of multidimensional images for colour displays. The goal of the method is to generate an output image whose gradient matches that of the input as closely as possible. It achieves this using a constrained contrast mapping paradigm in the gradient domain, where the structure tensor of a high-dimensional gradient representation is mapped exactly to that of a low-dimensional gradient field which is subsequently reintegrated to generate an output. Constraints on the output colours are provided by an initial RGB rendering to produce ‘naturalistic’ colours: we provide a theorem for projecting higher-D contrast onto the initial colour gradients such that they remain close to the original gradients whilst maintaining exact high-D contrast. The solution to this constrained optimisation is closed-form, allowing for a very simple and hence fast and efficient algorithm. Our approach is generic in that it can map any N-D image data to any M-D output, and can be used in a variety of applications using the same basic algorithm. In this paper we focus on the problem of mapping N-D inputs to 3-D colour outputs. We present results in three applications: hyperspectral remote sensing, fusion of colour and near-infrared images, and colour visualisation of MRI Diffusion-Tensor imaging
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